awesome-gamedev-agent-skills
67 game-dev skills for your AI coding agent — install once, and a router loads the right skill for whatever you're building.
Agent Skills are small capability files an AI agent loads only when it needs them. This repo gives your agent 67 game-dev skills and a router that picks the right ones for you. You describe what you're building; the agent loads the matching engine and task skills before it writes code.
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Cross-engine. Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox.
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You don't pick skills. The router detects your engine and task and loads only what fits.
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Art direction, not one-off generations. The asset workflow locks a visual target, builds families, normalizes outputs deterministically, and checks them inside the game.
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Built to trust. Every skill is written from primary docs, version-pinned to a stated engine release, and checked by a validator. Current baselines and upgrade policy live in version support.
Contents
Quick start
One command, any agent. The skills CLI detects the coding agent you already use and installs the router plus all 67 skills into the right place:
npx skills add gamedev-skills/awesome-gamedev-agent-skills
Add --list to preview first, -g to install for every project, or -a <agent> to target a
specific tool (-a cursor, -a claude-code, -a gemini-cli, …). The same SKILL.md files load
natively in Claude Code, Cursor, Windsurf, Cline, Codex, Gemini CLI, GitHub Copilot, Kiro, and
dozens more — there's nothing to convert.
Claude Code plugin (alternative). This repo is also a Claude Code plugin marketplace, so you can install it with Claude's own commands:
claude plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
claude plugin install gamedev@awesome-gamedev-agent-skills
Building in only one engine? Install a smaller bundle — router plus your engine:
claude plugin install router@awesome-gamedev-agent-skills
claude plugin install godot@awesome-gamedev-agent-skills # or: unity · unreal · web-engines · other-engines
Prefer to copy the files by hand, or want the exact per-tool paths? See docs/INSTALLATION.md.
Want to read the catalog as web pages instead? Every skill, engine group, and per-agent install
path is browsable at
gamedev-skills.github.io/awesome-gamedev-agent-skills,
generated straight from the SKILL.md files in this repo.
Then just talk to your agent — see below.
What you can ask
Describe the task in plain language. The router figures out the skills:
You say Skills it loads for you
"add a double jump to my Godot player"
godot-2d-movement + platformer
"make an inventory for my Unity RPG"
unity-scriptableobjects + rpg + save-systems
"procedural dungeon roguelike in Godot"
godot-tilemap + procedural-gen + roguelike
"make a cohesive pixel-art player, enemies, and tiles"
create-game-assets + the detected engine importer
"how should I design save slots?"
save-systems
"publish my game on itch with butler"
itch-publish
You never type the skill names on the right. That's the router's job.
How the router picks skills
You never name a skill. On each request the router does three things:
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Detects your engine from project files — a
project.godotmeans Godot, a*.uprojectmeans Unreal, and so on. If it can't tell, it just asks. -
Reads your request for the task — a concept (AI, shaders, saving), a genre (platformer, roguelike), or a shipping step (game jam, Steam).
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Loads only the matching skills, in order: engine basics first, then the concept, then any genre glue. It re-routes if you switch to something new.
That's why "add a double jump to my Godot player" loads godot-2d-movement + platformer and
nothing else.
The full algorithm — every engine fingerprint, the task-to-skill table, and how engine, discipline, genre, and workflow skills compose — lives in the router skill itself: router/SKILL.md. In short: engine selection is exclusive (exactly one engine), while disciplines, genres, and workflows are additive on top.
Catalog
67 skills across 8 categories — each links to its SKILL.md below.
Engines
Godot — 15 (skills/godot/) · Godot 4.7
Skill Scope
godot-gdscript
GDScript language: typing, lifecycle, @export, signals, idioms
godot-nodes-scenes
Scene tree, node composition, instancing, autoloads, PackedScene
godot-signals-groups Event-driven design with signals + groups
godot-2d-movement
CharacterBody2D kinematic movement, move_and_slide, slopes
godot-tilemap
TileMapLayer/TileSet: autotiling, terrain, collision/nav layers
godot-physics Rigid/Area/Static bodies (2D+3D), collision layers, raycasts
godot-ui-control
Control nodes: anchors, containers, themes, focus nav
godot-animation
AnimationPlayer, AnimationTree, Tween
godot-shaders
Godot shading language: 2D canvas_item + 3D spatial shaders
godot-3d-essentials
3D nodes, cameras, lighting, environment/post, GridMap
godot-resources
Custom Resource classes, .tres, data-driven design
godot-audio
AudioStreamPlayer, buses, effects, sync-to-beat
godot-multiplayer
High-level multiplayer: MultiplayerAPI, RPCs, spawner/sync
godot-export Export presets/templates, platform builds, headless CLI export
godot-csharp C#/.NET in Godot: bindings, signals as events, GDScript interop
Unity — 8 (skills/unity/) · Unity 6.3 LTS (6000.3)
Skill Scope
unity-csharp-scripting
MonoBehaviour lifecycle, component model, coroutines, serialization
unity-input-system New Input System: actions, bindings, action maps, devices
unity-physics Rigidbody, colliders, layers, joints
unity-animation Animator Controllers, state machines, blend trees, humanoid IK
unity-scriptableobjects
Data architecture with ScriptableObject
unity-tilemap-2d 2D Tilemap/Tile Palette, rule tiles, tilemap colliders
unity-navmesh
AI navigation: NavMesh bake, NavMeshAgent
unity-build-pipeline Build/player/quality settings, code stripping, Addressables
Unreal — 6 (skills/unreal/) · Unreal Engine 5.8
Skill Scope
unreal-blueprints Blueprint visual scripting: classes, graphs, comms, common nodes
unreal-cpp-gameplay C++ gameplay + Gameplay Framework (GameMode, Pawn, Controller)
unreal-enhanced-input Enhanced Input: Input Actions, Mapping Contexts, Modifiers, Triggers
unreal-behavior-trees AI Behavior Trees + Blackboard, tasks/decorators/services
unreal-niagara Niagara VFX: systems, emitters, modules, parameters
unreal-packaging Packaging/cooking projects, build configs, shipping builds
Web engines — 6 (skills/web-engines/) · Phaser 4.2 · PixiJS 8.19 · three.js r184
Skill Scope
phaser-core Phaser 4.2 game config, Scene lifecycle, loader, cameras