pixel-plugin

by willibrandonVerified

Claude Code plugin for creating pixel art with Aseprite through natural language. Supports animation, retro palettes, dithering, and game engine export.

245
Stars
18
Forks
Shell
Language
8/23/2026
Added
View on GitHubDownload ZIP

⚠️ Third-Party Software Notice

This skill is third-party open-source software developed and hosted independently on GitHub. SkillTip is an informational directory and does not control or maintain the underlying repository. Any security checks displayed are automated and limited in scope. Review the source code before installing.

Read the Terms of Service

Installation

Add to your Claude Code skills directory:

# Add to your Claude Code skills
git clone https://github.com/willibrandon/pixel-plugin

Getting Started

Guides for using skills like pixel-plugin.

Security Report

Verified

Last scanned: —

{
  "status": "PASSED",
  "issues": []
}

README.md

Aseprite Pixel Art Plugin for Claude Code

Create, animate, and export pixel art using Aseprite through natural language and commands in Claude Code.

Powered by pixel-mcp - a Model Context Protocol server for Aseprite.

Features

Natural Language Pixel Art Creation

  • "Create a 64x64 Game Boy style sprite"
  • "Draw a red circle with blue outline"
  • "Make a 16x16 tile"

Animation Support

  • "Add a 4-frame walk cycle"
  • "Create an idle animation"
  • "Set frame timing to 100ms"

Advanced Techniques

  • Apply dithering patterns
  • Optimize color palettes
  • Add shading and antialiasing
  • Use retro console palettes (NES, Game Boy, C64, PICO-8)

Game-Ready Export

  • PNG, GIF, spritesheet formats
  • JSON metadata for Unity, Godot, Phaser
  • Pixel-perfect scaling (2x, 4x, 8x)
  • Multiple spritesheet layouts

How It Works

This plugin uses the pixel-mcp Model Context Protocol server to communicate with Aseprite. The MCP server provides 40+ tools for pixel art operations and is bundled with the plugin.

Quick Start

1. Prerequisites

2. Installation

Option A: Via Claude Code (recommended)

In Claude Code, run:

/plugin

Then:

  1. Select "Add marketplace"
  2. Enter: willibrandon/pixel-plugin (for GitHub) or ./path/to/local/marketplace (for local)
  3. Select "Browse and install plugins"
  4. Find and install pixel-plugin

Option B: From command line

# Add the GitHub marketplace
claude plugin marketplace add willibrandon/pixel-plugin

# Install the plugin
claude plugin install pixel-plugin

Option C: Local development/testing

# Clone the repository
git clone https://github.com/willibrandon/pixel-plugin.git
cd pixel-plugin

# Add as local marketplace (from parent directory)
cd ..
claude plugin marketplace add ./pixel-plugin

# Install from local source
claude plugin install pixel-plugin@pixel-plugin

3. Setup

Configure Aseprite path (one-time setup):

/pixel-setup

The command will auto-detect your Aseprite installation. If not found, specify the path manually:

/pixel-setup /Applications/Aseprite.app/Contents/MacOS/aseprite

4. Create Your First Sprite

# Using slash commands
/pixel-new 64x64 gameboy
"Draw a character sprite"
/pixel-export png character.png

# Or natural language only
"Create a 32x32 Game Boy sprite of a character"
"Export it as character.png"

Usage

Slash Commands

CommandDescriptionExample
/pixel-new [size] [palette]Create new sprite/pixel-new icon nes
/pixel-palette <action> [args]Manage palettes/pixel-palette set gameboy
/pixel-export <format> [file]Export sprite/pixel-export gif anim.gif
/pixel-setup [path]Configure plugin/pixel-setup
/pixel-help [topic]Get help/pixel-help palettes

Natural Language

The plugin responds to natural language requests:

Creation:

"Create a 64x64 RGB sprite"
"Make a 16x16 tile with NES palette"
"Start a new 128x128 canvas"

Drawing:

"Draw a red circle in the center"
"Fill the background with blue"
"Draw a pixelated tree"

Animation:

"Add 4 frames for a walk cycle"
"Create a 2-frame idle animation"
"Set all frame durations to 100ms"

Advanced:

"Apply Floyd-Steinberg dithering"
"Reduce to 16 colors"
"Add shading with light from top-left"
"Convert to PICO-8 palette"

Export:

"Export as PNG at 4x scale"
"Export as animated GIF at 12 FPS"
"Create a horizontal spritesheet"
"Export with Unity JSON metadata"

Examples

Example 1: Game Boy Character

/pixel-new 48x48 gameboy
"Draw a character sprite - round head, square body, stick limbs"
"Add a 2-frame breathing animation"
/pixel-export gif character-idle.gif fps=2

Result: Game Boy character with subtle idle animation.

Example 2: NES Tile

/pixel-new tile nes
"Draw a brick wall pattern"
"Apply Bayer dithering for texture"
/pixel-export png brick-tile.png scale=4

Result: Retro NES-style brick tile, scaled 4x for modern displays.

Example 3: Modern Pixel Art

/pixel-new 64x64
"Draw a detailed sword with silver blade and gold hilt"
"Add shading from top-left light source"
"Apply soft antialiasing to edges"
/pixel-export png sword.png scale=2

Result: Modern pixel art with shading and antialiasing.

Example 4: Animated Sprite for Game

/pixel-new 32x32 pico8
"Draw a simple character"
"Create an 8-frame run cycle"
"Set frames to 80ms each"
/pixel-export json game-character.json format=unity

Result: game-character.png spritesheet + game-character.json ready for Unity import.

Palette Presets

Retro Consoles

  • nes - 54-color NES palette
  • gameboy - 4-color Game Boy green
  • gameboy-gray - 4-shade grayscale
  • c64 - 16-color Commodore 64
  • cga - 4-color IBM CGA
  • snes - 256-color Super Nintendo

Modern Palettes

  • pico8 - PICO-8 fantasy console (16 colors)
  • sweetie16 - Popular 16-color palette by GrafxKid
  • db16 - DawnBringer's 16 colors
  • db32 - DawnBringer's 32 colors

Generic

  • retro16 - Generic 16-color retro
  • retro8 - Generic 8-color retro
  • grayscale4/8/16 - Grayscale palettes

Export Formats

Formats

  • PNG - Single frame or current frame with transparency
  • GIF - Animated GIF with loop and timing control
  • Spritesheet - Multiple layouts (horizontal, vertical, grid, packed)
  • JSON - Metadata for game engines (Aseprite, TexturePacker, Unity, Godot)

Spritesheet Layouts

  • horizontal - All frames in a row (web animations)
  • vertical - All frames in a column
  • grid - Optimal rows × columns (game engines)
  • packed - Space-optimized (texture atlases)

Scaling

  • scale=1 - Original size
  • scale=2 - 2x pixel-perfect
  • scale=4 - 4x pixel-perfect
  • scale=8 - 8x pixel-perfect

Documentation

Troubleshooting

"Aseprite not found" Error

Run setup command:

/pixel-setup /path/to/aseprite

Platform-specific paths:

  • macOS: /Applications/Aseprite.app/Contents/MacOS/aseprite
  • Linux: /usr/bin/aseprite
  • Windows: C:\Program Files\Aseprite\Aseprite.exe

"MCP server not responding"

  1. Verify Aseprite is installed and accessible
  2. Check configuration: cat ~/.config/pixel-mcp/config.json
  3. Re-run setup: /pixel-setup
  4. Check binary permissions: chmod +x bin/pixel-mcp

"Export failed" or "File not found"

  • Ensure sprite is created before exporting
  • Check output path is writable
  • Verify format is supported (png, gif, sheet, json)

See Known Issues for additional troubleshooting information.

Platform Support

  • macOS (Intel and Apple Silicon)
  • Linux (x86_64 and ARM64)
  • Windows (x86_64)

Requirements

  • Aseprite: v1.3.0 or higher
  • Claude Code: v1.0.0 or higher
  • pixel-mcp: MCP server (bundled) - Source
  • Disk Space: ~50MB for plugin and binaries

Contributing

Contributions welcome! Please see CONTRIBUTING.md for guidelines.

  1. Fork the repository
  2. Create feature branch (git checkout -b feature/amazing-feature)
  3. Commit changes (git commit -m 'Add amazing feature')
  4. Push to branch (git push origin feature/amazing-feature)
  5. Open Pull Request

License

This project is licensed under the MIT License - see LICENSE file for details.

Frequently Asked Questions

What is pixel-plugin?

pixel-plugin is an open-source mcp servers skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by willibrandon. Claude Code plugin for creating pixel art with Aseprite through natural language. Supports animation, retro palettes, dithering, and game engine export. It has 245 GitHub stars.

Is pixel-plugin safe to use?

Yes. pixel-plugin passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.

How do I install pixel-plugin?

Clone the repository with "git clone https://github.com/willibrandon/pixel-plugin" and add it to your Claude Code skills directory (see the Installation section above).

What programming language is pixel-plugin written in?

pixel-plugin is primarily written in Shell. It is open-source under willibrandon on GitHub, so you can review or fork the full source.

Are there alternatives to pixel-plugin?

Yes. SkillsLLM lists many other MCP Servers skills you can browse and compare side by side. Open the MCP Servers category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh pixel-plugin against similar tools.

Comments (0)

No comments yet. Be the first to share your thoughts!

n8n

by n8n-io

12

Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.

201,88160,308TypeScript
MCP Serversapisai-tools
View details

Scrapling

by D4Vinci

🕷️ An adaptive Web Scraping framework that handles everything from a single request to a full-scale crawl!

75,9137,581Python
MCP Servers
View details

TrendRadar

by sansan0

⭐AI-driven public opinion & trend monitor with multi-platform aggregation, RSS, and smart alerts.🎯 告别信息过载,你的 AI 舆情监控助手与热点筛选工具!聚合多平台热点 + RSS 订阅,支持关键词精准筛选。AI 智能筛选新闻 + AI 翻译 + AI 分析简报直推手机,也支持接入 MCP 架构,赋能 AI 自然语言对话分析、情感洞察与趋势预测等。支持 Docker ,数据本地/云端自持。集成微信/飞书/钉钉/Telegram/邮件/ntfy/bark/slack 等渠道智能推送。

61,65224,883Python
MCP Servers
View details

context7

by upstash

Context7 Platform -- Up-to-date code documentation for LLMs and AI code editors

61,0602,938TypeScript
MCP Servers
View details

High-performance code intelligence MCP server. Indexes codebases into a persistent knowledge graph — average repo in milliseconds. 158 languages, sub-ms queries, 99% fewer tokens. Single static binary, zero dependencies.

39,9393,219C
MCP Servers
View details

Developers Also Liked

Based on votes and bookmarks from developers who liked this skill

ECC

by affaan-m

10

The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond.

242,21936,702JavaScript
AI Agentsai-agentsanthropicclaude-code
View details
15

An agentic skills framework & software development methodology that works.

234,96620,863Shell
AI Agentsai-agentsbrainstorming
View details

n8n

by n8n-io

12

Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.

201,88160,308TypeScript
MCP Serversapisai-tools
View details

The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond.

185,94028,768JavaScript
AI Agentsai-agentsanthropicclaude-code
View details

cc-switch

by farion1231

3

A cross-platform desktop All-in-One assistant for Claude Code, Codex, OpenCode, OpenClaw, Grok Build & Hermes Agent. Only official website: ccswitch.io

128,8688,826Rust
AI Agentsclaude-codeai-tools
View details