Game PRD Builder
A skill for turning game concepts, prototypes, and brainstorm notes into production-ready PRDs for video games.
What It Solves
Generic PRD workflows often fail on game projects in predictable ways:
- They describe the game like a software product instead of a playable system.
- They keep mechanics at the fantasy layer and skip triggers, state, resolution, and tuning knobs.
- They blur immutable core rules with optional expansion systems.
- They omit replayability, build identity, balance risks, and MVP boundaries.
game-prd-builder is designed to prevent those failures.
Best Fit
Use this skill when you need to turn any of the following into a complete game PRD:
- a rough game idea
- a brainstorm session
- a prototype ruleset
- a pitch with partial mechanics
- an existing design doc that is too vague to implement
It works best for systemic games such as roguelikes, deckbuilders, board-builders, auto-battlers, strategy games, and other content-scalable designs.
Core Principles
- Preserve the user's non-negotiable gameplay foundation.
- Translate mechanics into codeable systems.
- Separate immutable rules from expandable systems.
- Write MVP scope before long-term expansion.
- Document balance risks and unwinnable states explicitly.
- Favor system interactions over disconnected feature lists.
Skill Structure
SKILL.md: main skill instructions and trigger conditions.agents/openai.yaml: UI metadata.references/prd-template.md: game-specific PRD structure.references/design-checklist.md: final review checklist.examples/example-prompts.md: example prompts for real usage.testing/red-baseline.json: baseline failure modes this skill is meant to address.README.zh-CN.md: Chinese documentation for distribution.
Example Prompt
Use $game-prd-builder to turn this roguelike board-building concept into a full PRD without changing the immutable core loop.
Output Expectations
A good result should:
- define the core loop and run structure clearly
- preserve fixed rules stated by the designer
- specify major systems in implementable terms
- include progression, difficulty, replayability, and expansion hooks where relevant
- flag balance risks, dominant strategies, and dead-state risks
- separate MVP from future scope
Recommended Publish Targets
- GitHub: best default choice for source distribution, versioning, issues, and discoverability.
- MCP Market or similar skill directories: useful after GitHub, once the repository is stable and documented.
- Personal site or design blog: useful only as a secondary mirror or showcase.
Minimal Release Checklist
- Ensure
SKILL.mdis final. - Keep the English skill files concise and ASCII-safe where possible.
- Include this README and the Chinese documentation.
- Validate the skill folder before release.
- Add a license before publishing publicly.
- Include at least 3 to 5 example prompts.