flutter-flame-harness

by tjdrhs90Verified

Idea-to-store harness for Flutter/Flame games

53
Stars
5
Forks
Shell
Language
8/24/2026
Added
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⚠️ Third-Party Software Notice

This skill is third-party open-source software developed and hosted independently on GitHub. SkillTip is an informational directory and does not control or maintain the underlying repository. Any security checks displayed are automated and limited in scope. Review the source code before installing.

Read the Terms of Service

Installation

Add to your Claude Code skills directory:

# Add to your Claude Code skills
git clone https://github.com/tjdrhs90/flutter-flame-harness

Getting Started

Guides for using skills like flutter-flame-harness.

Security Report

Verified

Last scanned: —

{
  "status": "PASSED",
  "issues": []
}

README.md

flutter-flame-harness

English | 한국어

flutter-flame-harness — take a Flutter/Flame game from idea to the App Store with an AI build harness

A Claude Code plugin that takes a Flutter/Flame game from raw idea all the way to the app stores. The harness orchestrates a structured pipeline of skills — research, planning, design, contract negotiation, and a generator–evaluator build loop — so every stage produces a verified, hand-off-ready artifact before the next one begins.

Why

AI coding tools usually skip the boring parts — they code before pinning requirements, skip tests, and stop while it's half-done. This harness delegates the process, not just the code: guardrails → plan → a generator↔evaluator build loop with a skeptical QA that runs the game before judging → human review. And it isn't theory — the fixes earned shipping real Flame games (audio pooling, haptics, app-lifecycle, performance, store/build pitfalls) are baked in, so a generated game doesn't re-walk the same traps.

Games

A mix of games I've shipped and games built with this harness — Flutter + Flame.

Portrait

Hover Hopper
Hover Hopper
Hold-to-rise stamina arcade
Manshin
Manshin
Korean shamanist action arcade
Swing Line
Swing Line
One-tap physics arcade
Ink Spire: Sumi-e
Ink Spire: Sumi-e
Ink-painting deckbuilder
Salvage Protocol
Salvage Protocol
Turn-based tactics
Merge Lighthouse
Merge Lighthouse
Merge builder
Loop City
Loop City
Loop-drawing city sim

Landscape

Goni Run
Goni Run
Endless runner
Goni Defense
Goni Defense
Tower defense
TopShot
TopShot
Top-down arcade shooter
Froggy Dash
Froggy Dash
Platformer
Tumble Zoo
Tumble Zoo
Physics puzzle

Phases

Phase A (complete): research → plan → design → contract → generator ↔ evaluator → playable game

The generator and evaluator negotiate completion criteria before any code is written, then build the Flutter/Flame project in three sub-phases (scaffold → API wiring → UI polish), with the evaluator gating each hand-off.

See docs/SMOKE-TEST.md for the full manual smoke-test procedure.

Phase B (complete): admob, build, screenshot, submit, retro

Automates AdMob integration, release builds (Android + iOS), App Store / Play Store screenshots, submission, and a post-launch retrospective.

See docs/SMOKE-TEST-phaseB.md for the full manual deploy dry-run procedure.

Install

/plugin marketplace add tjdrhs90/flutter-flame-harness
/plugin install flutter-flame-harness@flutter-flame-harness

Updating

The plugin is copied into a cache at install time, so editing the source doesn't take effect until you re-sync. After pulling new commits (the version bumps each release):

/plugin marketplace update flutter-flame-harness   # re-sync the latest version into the cache
/reload-plugins                                     # apply it in the current session

Confirm the new version in /plugin. If a change doesn't appear, reinstall:

/plugin uninstall flutter-flame-harness@flutter-flame-harness
/plugin install flutter-flame-harness@flutter-flame-harness

(Last resort if the cache is stuck: rm -rf ~/.claude/plugins/cache, then restart Claude Code.)

Usage

/flame-harness "<idea>"
/flame-harness

Run with a quoted idea to seed the pipeline directly. Run with no idea and the AI researches the market, recommends 2-3 game concepts, and waits for you to pick one before proceeding. Add --auto-idea to skip that prompt: no idea + --auto-idea → AI generates, scores, and auto-picks a concept with no prompts (fully hands-off).

Flags:

FlagDefaultDescription
--strictoffRun the evaluator in strict 3-phase QA mode
--rounds N3Maximum generator–evaluator negotiation rounds
--skip-researchoffSkip the market-research phase
--skip-admoboffSkip the AdMob phase
--auto-ideaoffResearch scores its generated concepts and auto-picks the best — no pick prompt
--auto-deployoffSkip the post-QA human-review pause; PASS continues straight to deploy
--resumeResume a paused run

By default, after the build passes QA the harness pauses for you to play and approve the game (cd <slug> && flutter run) before any deploy work; /flame-harness --resume continues to admob→build→screenshot→submit. --auto-deploy skips this gate, and --auto-idea --auto-deploy together run fully hands-off from idea to deploy.

Phase A Skills

SkillTrigger commandPurpose
flame-harness-research/flame-harness-researchMarket research and genre analysis
flame-harness-plan/flame-harness-planPRD (in your language), Flame component map, lib/ structure
flame-harness-design/flame-harness-designVisual style system and component specs
flame-harness-contract/flame-harness-contractGenerator/evaluator negotiate completion criteria
flame-harness-generator/flame-harness-generatorBuild the Flutter/Flame project in 3 sub-phases
flame-harness-evaluator/flame-harness-evaluatorQA gating — functional check or strict 3-phase

Phase B Skills

SkillTrigger commandPurpose
flame-harness-admob/flame-harness-admobRewarded-ad strategy, guided AdMob unit creation, ATT/UMP code injection
flame-harness-build/flame-harness-buildCredential bootstrap, fastlane config generation, IPA → TestFlight, AAB → internal track
flame-harness-screenshot/flame-harness-screenshotStore screenshots (game's locales) via integration_test, ASO metadata, fastlane upload
flame-harness-submit/flame-harness-submitUpload store text metadata + categories via fastlane, then pause for manual review submission
flame-harness-retro/flame-harness-retroScore the completed pipeline against 9 harness principles, write retrospective

File Protocol

See docs/harness-protocol.md for the full inter-skill file handoff protocol.

Security

Credentials and secrets never enter this repository. The .gitignore permanently excludes credentials/, secrets/, *.jks, *.p8, play-store-key.json, and sheets-key.json. Never commit signing keys, API credentials, or service-account files — pass them via environment variables or a secrets manager at runtime.

Frequently Asked Questions

What is flutter-flame-harness?

flutter-flame-harness is an open-source ai agents skill for AI coding assistants such as Claude Code, Codex CLI, and ChatGPT, built by tjdrhs90. Idea-to-store harness for Flutter/Flame games. It has 53 GitHub stars.

Is flutter-flame-harness safe to use?

Yes. flutter-flame-harness passed SkillsLLM's automated security scan — a dependency vulnerability audit plus prompt-injection heuristics — with no high-severity issues. You can read the full report in the Security Report section on this page.

How do I install flutter-flame-harness?

Clone the repository with "git clone https://github.com/tjdrhs90/flutter-flame-harness" and add it to your Claude Code skills directory (see the Installation section above).

What programming language is flutter-flame-harness written in?

flutter-flame-harness is primarily written in Shell. It is open-source under tjdrhs90 on GitHub, so you can review or fork the full source.

Are there alternatives to flutter-flame-harness?

Yes. SkillsLLM lists many other AI Agents skills you can browse and compare side by side. Open the AI Agents category from the badge at the top of this page, or use the Related Skills and comparison links further down to weigh flutter-flame-harness against similar tools.

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